Vector-based composition is a method employed by the inventors of the Scratch Orchestra, an experimental musical ensemble founded in the spring of 1969 by Cornelius Cardew, Michael Parsons and Howard Skempton.
The scratch orchestra form was intended to be very flexible, including a spectrum of players and abilities but was never designed to inform composed, practiced, and recorded work. However, The Scratch Orchestra, further distilled or perhaps mutated, suggests that by following a method of inquiry, knowledge reaped through experience and reflection could define the trajectory of a concept album accompanied by documents and media chronicling the search for firsthand knowledge.
1. To know of something firsthand means the information is obtained from the original source or from personal experience.
2. Secondhand information is relayed through a middleman.
3. Thirdhand refers to information or knowledge that is quite far removed from the original source and may be used as an adjective or an adverb.
4. Fourth-hand, fifth-hand, etc., are exaggerations of the concept of third-hand information and are always hyphenated.
Use the following form to propose four vectors we could take, understanding that we will mine it for whatever we can. Documentation begins here through form of video diaries and blogging/microblogging.
Passion: Would we sacrifice for it?
Curiosity: Do we actually want to acquire it?
Ethics: Is our pursuit of this knowledge ethical?
Inspiration: How flexible is it in application culturally, aesthetically, musically, and as a commodity?
Fear: Does fear in exploring this topic fall somewhere between apprehension and crippling fear? Vectors with zero fear will be rejected.
Once submissions are in, we will reach a consensus on which vector we will explore.
Comfort is something I want us to be acutely aware of here. Just because a vector seems comfortable or doable doesn’t make it more inspiring.
Experience Record- Firsthand Experience
1. Plan a Personal Experience
2. Plan a Group Experience to include all members
Experience Record - Secondhand Experience
1. Record two Interview reports in any medium
Experience Record - Thirdhand Experience
1. Select two pieces you have researched from published sources like books, documentaries, news, journals, artwork (each in a different medium)
Experience Record - Fourth-hand Experience
1. Collect two myths, legends, propaganda, exaggerations, nightmares
- Select a date
- Practice, practice, practice/edit
- Promote, promote, promote
- Perform and exhibit
Share the twists and turns of the project and lasting impressions of making an experience record this way.
Interdisciplinary Artists and Executive Director
“Imagine the power and impact of a tacticle taskforce mobilized around one single idea”
Executive Director – Ramah Malebranche
Artistic Director –
Intellectual Property Agreement
Participating artists own 100% of the work they make and contributed to Vectors. Artists sign an agreement to perpetually allow Vectors to use their contributions to the project for promotion, iteration, and sale. This means both the artists and Vectors can promote, package and sell the work but the Artist will always be credited.